
The Green Tigers storm ashore. |
Scenario 46 17 Nov - 26 Dec 2009 Amphibious/Land Action PBEM
Mini-campaign.
Cesar Alfredo Paz commanded the defending Blue forces, Eamon Honan
commanded the attacking Red forces. Gen Honan chose to land all of his
forces at the northernmost beach, starting with his cavalry and ordering
all forces to make aggressive attacks relying on cold steel. This took
me a bit by surprise and I had to play out the landing, scrambling to
come up with rules for the cavalry to make a beach assault. I didn't
have horse barges so assumed that the men were carried in barges while
the horses swam. I rolled to see how long it would take for the men to
saddle up and mount once on shore. The defenders were initially a single
squadron of light cavalry soon reinforced by infantry, artillery and
more cavalry. A fierce battle erupted with Blue eventually pulling back
in the face of ever growing numbers but with Red having suffered
dreadful losses, luckily made up for by some excellent hospital rolls!
General Paz ordered a defense of the next
pass and ordered all of his cavalry forward to support but also rushed
troops to start a defensive line next to the old fort. His orders were
to be cautious and not risk destruction so when Gen Honan launched a
late afternoon assault, (Moodkee came to mind) I rolled for Brigadier
Zinn's reaction and he bailed at the 1st sight of Red's bayonets.
Luckily a brigade of Dragoons was close to hand and covered the retreat.
After the fight on the beach, Red had only 4 squadrons to face the 8
that Blue now had in hand.
A day's march brought the armies face to face on the main
defensive line, Red had a slight superiority in artillery and infantry
but his gunboats could only reach the enemy's left flank and about 1/3
of the defenders had slight breastworks and all were on top of or behind
the ridge. Gen Honan, again taking a page from Gough, deployed his guns
and infantry in a single line, ordered an intense bombardment to be
followed by a bayonet charge. Only the cavalry was held back. Gen Paz
deployed his field artillery and line infantry in the front, held his
light artillery and massed light infantry behind the center and deployed
his cavalry off to the right, also behind the hill, with orders to wait
until the enemy was engaged the advance and hit his flank. The Red
advance carried the old fort and nearly carried the left hand redoubt
which would have laid Blue's flank open but it held and reinforcements
were at hand. In the center an attack on the main redoubt was stalled by
artillery despite heavy losses from red's guns. Again reinforcements
were to hand and once Blue's cavalry swept forward, things looked bleak.
Red's cavalry came gallantly to meet them but were over powered and a
final assault led by Honan in person, broke against the reinforced
redoubts. With Kearney's dragoons loose behind Red's lines, and
Red's infantry having taken over 50% losses, the campaign was over. |
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Scenario 47: Mini-Siege 40mm Prince Valiant
using Medieval Mayhem. Tom Nolan vs Sean Nolan & myself
Another game that would have benefited from the big table but we had fun
anyway. Sean took command of the tower with 5 archers, a ballista and 5
of Count Hubert's wall guards. King Thom had brought along 10 armoured
cavalry and 5 heavily armoured foot, I added 5 archers and 10 lightly
armed warriors on foot, a Visigoth raiding party perhaps. Some quick die
rolling determined the breech would not be ready till the 2nd day but
the returning foraging party would return mid afternoon on the 1st day.
So the game began with the appearance of Preisages, 4 of his Alans and 5
local spearmen. King Thom's cavalry quickly closed in on them from the
East while a line of infantry started forward to block the way to the
gate on the West. At first it looked like the Alans' superior mobility
would enable them to evade the enemy while the bow fire might cover the
return of the party but in the end only 2 foot soldiers and 3 Alans made
it to the gate and safety. Tribune Johan in the tower received an arrow
in the neck whilst peering over the rampart but luckily he was patched
up and ready for battle the next day.
The 2nd day began with the arrival of Duke Stephen and the wagon train
simultaneously with the assault on the breech, the fighting was bloody
and renewed but at the 3rd assault Tribune Johan went down again
and the besiegers carried the breech. The eagle was borne back up to the
top of the tower and the archers drew swords for a last stand.
Meanwhile, the relief party made slow work of crossing the ford
but Duke Stephen and his knights rode ahead and the Alans
sortied out to meet them. At the 1st clash, Duke Stephen's charge rolled
over the Visigoth cavalry although his helmet appeared to save him from
an enemy blow, he reeled in the saddle as the next wave of enemy cavalry
rode forward and his squire led him from the field. (I'm sure that's
what boxcars on his morale test meant). Seeing the duke leaving the
field, all of the relief party, apart from Prince Michael and 2
spearmen, took to their heels. High atop the tower a handful of lightly
armoured archers drew swords as the heavily armoured Visigoths climbed
the stairs. The outcome was never really in doubt and within minutes the
Dragon banner waved from the tower top.
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Scenario 48: 19 Dec 2009 Tourney. solo 40mm Prince Valiant Rules
from the scenario book. I briefly considered digging out my 54mm
toy knights for this but decided to stick with the Days of King
Arthur instead, esp since I could muster at least a few spectators. So,
as part of treaty negotiations, Count Hubert has arranged a friendly tourney between his knights and those of King Pharlain.
Initially each mounted knight would fight one knight from the opposing
camp. If neither was unhorsed after 3 passes, a draw would be
proclaimed. Next each knight would fight one different knight on foot
and lastly a general melee would occur with only 1 Champion being left
standing. Remember that in Foster's Prince Valiant strip, knights don't
all dress like medieval knights. The 3 champions for the Count were Duke
Stephen, Sir Preisages the Alan and Prince Michael. On the other side
was the King himself with his ally Dearg Mor the Pict and Sir Gorm.
The first pass saw the Duke and the King exchange mighty blows as
they passed, wheeling their horses about the charged again but this
time, the Duke, standing high in the stirrups smote a mighty blow and
sent the King reeling. Next up was Prince Michael vs Dearg Mor, 3 passes
did these famous warriors make but neither could best the other. Lastly
Preisages took the field and on the first pass, dumped Sir Gorm on
the field.
Next came the foot round. This time the Duke smashed down Dearg Mor,
Prince Michael won over the unlucky Sir Gorm and Preisages fought a
drawn combat against the King.
Last came the melee, a swirling cloud of dust and steel, sparks
flying as sword and mace bit on iron bound shield and steel helm but at
last only 2 warriors were afoot. Panting heavily, Duke Stephen looked
across at his nephew, Prince Michael. Many times they had faced each
other on the exercise ground but never yet had the Prince bested him.
They met with a mighty clash and exchanged blows with the nimble Prince
skipping lightly aside from his Uncle's powerful blows. Sweat poured
down their faces and their breath grew laboured. At last Michael saw
his chance and darting in managed to hook his leg around his uncle's and
brought him down. Not the most glamorous victory but within the rules of
the tourney and Prince Michael smiled at the bright eyes shining at him
from beneath a tall yellow yellow cap as the Count proclaimed him as
Champion..
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Scenario 49 21st Dec 2009 Scenario 49: Swordsmen. MacDuff in the Fray
40mm Pirate brawl. I don't have any musketeers but I do have some
swashbuckling buccaneers so I whipped up some simple skirmish rules with
a nod to Medieval Mayhem and to a Battlegames article by Stuart Asquith.
There were 6 of us gathered for the next game, 3 Jeffries, Gary & Martin
with myself as GM so I divided them into 2 loosely allied sides,
each player having a Captain and 1 crewman. Red Gary & Blue Martin in the tavern
and the Jefferies outside. Hearing the approach of their sworn enemies,
Red Gary rushed for the door in slow motion. While Green Jeff hung around
outside the door, waiting for the foe to emerge and Black Jeff headed for the
back windows, Gold Jeff burst through the front window and 1,2,3 slew
the opposing pirate Captains and 1 pirate leaving the last one to dive
out the back and run off. Being left alone in the common room,
Gold Jeff found an extra Luck card, allowing him to cause a reroll
once in the next game. (Each crew wears its colours as a waist sash.) |
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Scenario 50: 21st Dec 2009 Pirates!
MacDuff in the Fray 40mm Pirate brawl. With 5 players to
hand and not having a fleet of ships, I opted to rerun a Pirate Island
game from Cold Wars 07. Hidden treasure, monsters, cannibals, caves,
cliffs, jungles and 5 Pirate captains each with a Mate and 7
pirates. Green Jeff tangled with some cannibals losing 2 pirates
and then lost 2 more in a brush with Red Gary before striking a deal with
him. Moments later, he was shot down by one of Black Jeff 's crew. Throwing in
his luck card he survived before being shot down again. Being below 1/2
and without their Captain, the rest of his crew took to their heels.
Gold Jeff successfully bypassed the other native village to enter the
lower cave where he startled a massive Cave Bear. It cost him a luck
card but eventually he slew the massive beast just as the Cannibals
attacked his rearguard. They were easily driven off as one of his crew
crept up a hidden stair to the upper chamber. Blue Martin's men proceeded
without incident, through the jungle and up the side of the mountain to
the main cave entrance. While he examined the large cannon outside the
cave entrance, several of his men approached the main cave only to
disturb a Dragon, well ok a Giant Alligator. Luckily for them it merely
watched them as they slowly backed off. Behind the monster, one of
Gold Jeff's men snuck into the cave, snatched up a chest of gold
pieces and scuttled back into the secret passage without being noticed.
Red Gary now split his force, 1/2 engaged Black Jeff's men in a firefight
while the rest rushed into the lower cave from the far side. A fierce
underground swordfight broke out with Gold Jeff's men, Gold went
down and had to use his extra luck card. Fate was not to be denied and
Red Gary soon laid him out again before being surrounded and cut down
himself, last of his crew. Above the din, Blue Martin recognized that the
cannon guarding the cave was made of solid gold. He set 1/2 his men to
haul it back to the ship while the rest stood guard. A few well aimed
shots saw off a party of Black Jeff's men, leading the survivor to scamper up
the side of the cliff to the peak where he found himself looking down on
the monster. At that moment, the monster scuttled out, grabbing one of
Blue's men in its massive jaws. Charging forward, Blue Martin deftly
stabbed his cutlass through its eye and slew it. Seeing the cave empty, Black Jeff's
man dropped down and seized a barrel of gems. A few more shots were fired as the parties went their way
but no one wanted to risk what they had. Blue Martin got
the lion's share of Plunder, suffered fewest losses and emerged a
Pirate of Great Renown. |
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Scenario 51: 28 Dec 2009 Gunfight 40mm 19thC Fictional MacDuff
in the Fray Not having any cowboys, I decided to keep to the Law &
Order vs Bad Guys theme, in this case a patrol of the Queen's soldiers,
sent to apprehend a nest of smugglers. I randomly assigned the 6
smugglers around town and marched the patrol straight down the road. The
patrol, showing extreme discipline, managed to roll a total of 4" on its
2 dice, 3 turns in a row!, giving the smugglers lots of time to scatter,
take cover and open up.
The patrol got the first hit though, shooting down a smuggler in the
field then they charged to the right and cleared the closest house
with the bayonet, losing 1 man to musket fire on the way in. Regrouping,
they then rushed across the street under a hot fire and beat in the
door. Leading the way, Lieutenant Pointer shot down the Smuggler Chief
and the remaining smuggler threw down his musket and surrendered. |

Click on the picture for a close up. Note how Prince Valiant has
disguised his face..... |
Scenario 52: 30 Dec 2009 Highwayman, solo Prince Valiant 40mm
using Medieval Mayhem.
I do have a stagecoach but don't have any really suitable highwaymen
and anyway, I don't have a good back story so I time shifted back to the
early medieval period. Needing 2 good guys disguised as innocent
passengers, I went with the bare-headed Prince Valiant & Sir Gawain.
Word reached Count Hubert's court that the Red Knight and a band of
ruffians were stopping travelers on the road to Belmont. When ever
a patrol of the Count's men came down the road, the robbers melted
away into the forest. Val approaches Gawain with a proposal. The
next day as an envoy from Rome and the Lady Alison climb into the
carriage, two strangers muffled in cloaks climb in behind them.
Shortly after the carriage left the way station at Mount Uniake and
entered the woods, a fallen log blocked the road. As the driver
slowed, a cry rang out "STAND and DELIVER!" and an archer with
draw bow stepped from the shadows. In accordance with his
instructions, the guard put his bow aside and stepped down. The
passengers stepped out as the Red night and a ruffian swiftly moved out
on the other side and began pilfering the envoy and the lady Allison.
Seizing the moment Gawaine threw off his cloak, drew his sword and
lunged at the ruffian. Val started forward but his cloak caught, taking
a moment to clear but he was on the Red Kight before he could escape.
The guard now drew his sword and rushed on the archer who, startled,
shot wide then drew his own sword. A clash of blades rang through the
forest and the issue stood in doubt but at last the guard felled his man
and Prince Valiant pulled the Red Knight from his horse and put an ended
to his thieving ways. The last ruffian turned and fled for the woods.
Gawain started in pursuit but Val grabbed his arm saying "Let him
go, tomorrow is New Year's Eve and we have fought enough battles for one
year." . |
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