A GAME A WEEK

 Playing my way through Scenarios For All Ages by CS Grant and SA Asquith

Scenarios 1-9  Scenarios 10-18     Scenarios 19-27 (This page)  Scenario 28-36  Scenario 37-45  Scenario 46-52

The struggle at the angle. Click for an overview of the Rebel lines.

24 April 2009 Scenario 19: Clearing a Trench (or not) 15mm ACW Rules HOFT

This scenario initially brought WWI trench warfare to mind but there is no mention of MG's and barbed wire so I thought perhaps an earlier examples of siege trenches might serve. The easiest thing to hand was 15mm ACW and a few bits of earthworks that I had. This makes only the 2nd time in about 10 years that the lads have been out.

The rebs deployed with 2 regiments and 2 guns in the front line and a regiment split in two manning the place d'armes in the 2nd parallel.   The Yankees deployed 2 regiments of Zouaves in the front line backed by 2 other regiments in a second line and supported by 2 batteries of off table artillery.

The 1st assault came close to breaking in but reinforcements were rushed forward and the attack thrown back, The Zouaves rallied but then failed an order to advance and suffered heavily in the ensuing firefight. The 2nd line passed through and charged but were also thrown back and the whole brigade being spent fell back. An engineer was over heard suggesting that a mine be dug under the rebel lines...... 

The remnants of the Watch towers garrison huddle by the bridge as hordes of Saxons storm forward. (Click on the picture for a closer view)

26 April 2009 Scenario 20: Initiative 1
40mm Prince Valiant  Rules: Medieval Mayhem

Scenarios 20 & 21 were played on the same day with Jeff taking the role of the Saxon warlord Helgin with his Pictish allies and his son Jeffery playing the role of Duke Stephen of Fulford in the 1st game and then, since Duke Stephen was recovering from serious wounds, Brave Sir Jeffery in the 2nd game. Naturally, I took the role of Prince Michael of Valdur. I had accidentally left my copy of the scenario book, most of the intended scenery and some non-military characters behind in the country so had to improvise with what I had and my memory. The first game was setup with a border outpost overlooking crossing over the Malagorm River on the edge of Count Hubert's domain. When the vedette spotted a party of Pictish raiders emerging from the woods, they blew their horn as an alarm and closed up to deny the enemy the bridge. Initially they were successful but were overcome before the rest of the garrison could reach them. The young patrician in charge of the garrison had forgotten his shield in the confusion and when an arrow pierced him, the garrison scattered back. Luckily Duke Stephen, alerted by smoke from the beacon was at hand with more foot soldiers followed soon after by a patrol of mercenary Alans. By now the raiding force had grown as Saxons and Picts came howling out of the woods. Arrows and javelins flew thick and blows were exchanges but Duke Stephen's men held one bridge and Prince Michael with a small handful of men the other. Alas a Pictish arrow slipped past the Duke's shield and found a weak point in his armour. Falling from his white horse, his men grabbed the body and dragged him to safety, abandoning the bridge. Prince Michael could do nothing but cover his wounded uncle's retreat.  

 


Prince Michael emerges from the wrong side of the wood. Preizages lies stricken on the bridge he defended so nobly and well.  (Click on the picture for a closer view)
26 April 2009 Scenario 21: Initiative 2
40mm Prince Valiant  Rules: Medieval Mayhem
The 2nd game followed on as Prince Michael led a renewed force to forestall a Saxon attempt to kidnap the Princess Kathleen who had been traveling to Fulford and had taken shelter in the forest tower. Michael sent the mercenary captain, Preisages galloping ahead with his horse archers, supported by Sir Jeffrey and a party of his grandfather's soldiers. Spotting  a shortcut through the woods, he led his Valdurians into the dark forest.  Helgin sent his Pictish allies ahead and a fierce cavalry battle broke out . Before Helgin could come up, Sir Jeffery  had joined in and slain the last of the mounted raiders and Preisages had galloped on to hold the bridge. Sir Jeffery stood beside him for a moment but on the approach of the dense columns of Saxon infantry, mumbled something about the Princess and galloped off to the tower where he lurked while Preisages  held the bridge single handedly against a dozen Pictish spearmen. At last he slew the Pictish chieftain and the remainder broke and ran. Rearing his black stallion with a shout of triumph, he let down his guard and a cowardly Saxon archer hiding amidst the shield wall let fly and brought the great warrior down. Seeing this Sir Jeffery was struck with remorse and galloped forward over the bridge and threw himself upon the Saxons where he was soon dragged from his horse and battered senseless. Will Count Hubert ransom him? 
While the fight for the bridge was raging,   Helgin sent yet another warband forward against the Count's men and shield struck shield in a fierce melee, with a deft stroke the tribune struck down the Saxon warchief but these fierce raiders stood firm and a sudden unexplainable panic seized their enemy and ignoring the calls of their officers, they fled the field.
So where was Prince Michael you ask? It seems the forest track was not as wide and clear as it seemed and his scouts lost their way and Michael, apparently not doubting them, followed in their footsteps. He emerged to find himself behind the main Saxon force. Only the Raven Bearer and a handful of men stood in his way. With a shout Michael led his men forward but the lightly armed Saxons fled faster than Michael and his men could pursue. Pausing to get their breath, they looked to the tower and in dismay saw Sir Jeffery go down as Pictish tribesmen swarmed up the path to the tower whose door stood open. Was the Princess within or had she fled? Helgin and his whole force now stood between Michael and the tower. There was nothing to be done but gather up the wounded and the catapult which had been dragged so far to so little purpose and retire to Fulford Castle leaving scouts to keep an eye on the Saxons.      

  

 

5 May 2009 Scenario 22: Making the Best of a Bad Situation. 19thC fictional HofT

This is the 1st game played (solo) in my "new", renovations not quite finished, permanent wargames room. A small division of the Red Queen's troops (3 battalions of line, 1 of light plus a battery of field artillery) are encamped beside the road through the Old Forest. A weary column of Blue troops is making its way down the road, Frontier Light Horse leading with a battalion of infantry, light infantry, guns and dragoons in a 2nd Brigade and 2 foot plus Blue Guards in the final brigade. Red's artillery quickly brought their guns into action as Blue's lead brigade deployed, cavalry masking the advance of the 3rd infantry down the road. Under a heavy fire the light horse charged, it was nip and tuck but eventually the fencibles repulsed them and musketry and canister sent the remnants fleeing. The Victoria Rifles crested the hill backed by the Green Tigers while the Buffs headed into the woods to block the road. Blue had some problems getting his 2nd Brigade on line but eventually the 2nd Dragoons pushed the rifles off the hill and sat there for the rest of the game eyeing the Red square protecting the flank of the guns. Blue's artillery finally made it forward and opened a heavy fire on the fencibles driving them back into the woods then turning on the Red guns. These refused to be drawn into counter battery and continued to lash out at Blue's infantry until battered into silence. On the right, a brisk counter attack by the Buffs drove off the 3rd infantry just as the Blue Guards came up. Supported by 2 line battalions, these drove the Buffs slowly back through the woods, both Brigadiers going down in the fight. The rifles fell back and joined the fight but eventually  numbers told  and General Turner was forced to order his remaining forces to retire leaving Blue the road through the forest. 

20 May 2009. Scenario 23. Hostage Rescue (1) or '6 months in a Pirate Lair'.
40mm Solo 19thC Fictional using HofT

This scenario was obviously designed as a modern skirmish game, my first thought was to stay skirmish and switch it to Prince Valiant with a dragon ship substituting for the helicopters, but having HofT on the brain I thought perhaps a VSF balloon airship would do, but I haven't built any yet, so......steam boats on the river, the 19thC equivalent of helicopters.
       It seems the pirates were upset by the capture of Freeport (see scenario 15) but not dispersed. The capture of Lord Dennis C Walts, an important officer of the Faraway Trading Company Fleet, and his Lady Veigh Enna, has led  to a rescue mission led by Colonel Pointer of the Fencibles acting as Force Commander. The pirate garrison consisted of 4 companies of Spearmen, 6 of light infantry, and a light gun with 2 crew, all classed as Veteran Irregulars. Their starting position as well as that of the hostages was decided upon by shuffling and deploying cards which were not revealed until Red's forces were able to spot them. (In either words I treated  all 4 potential hostage cards as real ones etc)
       The relief expedition which was carried on 2 unarmed river steamers, was composed of a company of Victoria Rifles, the grenadier companies of the Buffs and Green Tigers, a  company of volunteers, a light rocket battery and a light gun, each with 2 crew. Once again the pirates proved to be both tough and lucky. It is possible that the Red Queen's forces could have suffered a worse string of luck, but it wouldn't have been easy. On the right bank Colonel Pointer left the gun to batter the stone warehouse while he led the Grenadiers and Volunteers in a brave charge across the fields. Tripping over the muddy fields and evidently still seasick they did manage to drive many of the pirates back but cut down by cannister and gun fire and stoutly resisted in melee, they were surrounded and finally Colonel Pointer's twice wounded body was dragged off to join Lord Dennis in captivity. On the left bank the Queen's troops did drive the enemy out of the first stone house and eventually inflicted  serious casualties but  suffered heavily themselves and barely a company's worth of troops ever re-embarked. Stay tuned. 
26 May 2009. Scenario 24. Hostage Rescue (2) or 'Bad luck is better than none'. Solo 40mm 19thC Fictional using an adaptation of Medieval Mayhem.

Following the failed rescue event, (see above) the pirates moved their prime hostage inland to a sequestered vale containing 3 hamlets each with 2 buildings. (click for an overview picture). The hostage was secretly assigned to one house by the simple expedient of dealing 6 cards facedown with the Queen of Spades indicating the hostage position. Captain Deadeye and 11 pirates were assigned as guards, 2 to a house to confound the Queen’s men. Captain Blunt, of the Devil’s Own, volunteered to lead a rescue party and was given a sergeant and 4 riflemen of the Victoria Rifles. This elite group, equipped with shooting, melee and morale bonuses, split into 2, crept up through the woods and checked out 4 of the houses. No hostages but the 8 guards were alerted and in a running fight, 2 pirates were killed along with the bold Captain Blunt, the blundering Sergeant Piper and Rifleman Tweed while 2 other riflemen skedaddled (since this required a 6 followed by a 6, it was naturally no surprise). The lone remaining riflemen, eyeing 10 pirates converging on his hiding place in the woods, took a quick vote and decided to report home for further orders. A fund drive to collect a ransom for Lord Dennis and his wife is underway.

26 May 2009. Scenario 25. Chance Encounter 1
40mm Solo 19thC Fictional using HofT.
A foggy grey morning on the banks of the St Croix finds the advance guards of the opposing armies groping their way towards the bridge at Victoriaville to secure crossings for the upcoming campaign season. The Frontier Horse are obviously better scouts that Larsen’s Lancers and have found their way to the outskirts of town by the time the mist lifts to reveal the enemy just marching onto the field.
       Seizing the initiative, General Ross ordered the Frontier Horse and 1st Dragoons to cross over and hold back the approaching enemy. The 1st foot was ordered to follow and seize Victoriaville. The 2nd infantry deployed to hold the center and support Battery B which unlimbered and opened fire on the dense red masses across the river. In the rear, the 3rd Infantry and Grey Volunteers were ordered to cross over the old bridge to seize Stone Farm.
      Across the river, General Turner, finding himself humbugged, sent the Lancers and the Director General’s Bodyguards forward to see off the Blue cavalry and ordered the Buffs and Tigers  to deploy, drive off the enemy infantry and seize the Old Bridge. He ordered the Victoria Rifles and FTC Horse Artillery Rocket Battery to drive off the enemy artillery and  the Fencibles to support the cavalry.
       At first everything seemed to be going Blue’s way, they seized both objectives on the 1st turn and the Frontier Horse not only repulsed the lancers but followed up, driving them back and pursuing into the Bodyguard who are forced back as well. The day was not over though and the Bodyguard rallied in time to meet the Dragoons. After a fierce melee, the Bodyguard was forced to retire behind the Fencible's square but Blue’s cavalry brigade had also suffered 50% losses and had to pull back. In the center, the rockets found the range and a hail of rifle and rocket fire devastated Battery B. By the old bridge, while the 3rd infantry and the Tigers hammered each other with close range musket volleys, the Buffs came forward and smashed into the Volunteers driving them pell mell back across the bridge. Two thirds of Blue’s Brigades were now shaken and General Ross decided to pull back and regroup. (ie he failed his General Morale Test)

 
14 June 2009. Scenario 26. Civilian Escort
40mm Solo 16thC Scotland using Rough Wooing.
This is an unusual scenario and it took me awhile to think of an appropriate background which I had figures for. I settled on mid-16thC Scotland. The English were trying to normalize their occupation and wanted the Scots to accept them, sell food & labour to their garrisons and so forth, the Scots government naturally objected. Here, the Duke of Albany has taken 6 companies of pike and 3 of shot to escort 12 'companies' of civilian families, sheep, cows, carts and wagons out of the English clutches. The English have dispatched Sir Robert Bowes with 4 companies of border horse and 2 of mercenary mounted arquebusiers to turn them back.
The English cavalry was across the board in a flash and blocked the pass but an interesting problem arose, charging pikes frontally with light horse looked fairly suicidal and the Scots pike were prohibited from charging cavalry, due to the 3" rule, neither side could just slip through any gaps, they would have to go the long way around but that would leave someone out of command control. Both sides brought up their arquebusiers but today the Scots had a deadly aim while the mercenaries appeared to have let their powder get wet. All the noise and excitement had its affect on the civilians who scattered in all directions before being carefully herded back in to the centre. As the Scots fire took its toll, Sir Robert decided that charging the arquebusiers would have been a smart move, even if they had evaded behind the pike, it was too late and he himself was shot down and the 3 remaining companies scattered to the wind. 6 turns had gone by, had the delay been enough? The various groups of women, children, sheep, cows and wagons were herded back together and stepped briskly down the board, exiting by turn 11 with a turn in hand.   
23 June 2009. Scenario 27. Attack on a Stockade
40mm AWI Solo using Hearts of Tin.
Here is another scenario crying out for single figures and skirmish rules, and I actually had both. Just didn't feel like using them so I just doubled the shooting ranges in HofT and declared each base to be an average of 25 men, women children or cows which gave me: 1 unit of rifle armed frontier scouts (veteran), 3 herds of cattle, 5 stands of armed civilians with the "wimmenfolk' loading for their men. I also added a hospital run by a suitable matron assisted by a young lad with bucket. So a settlement of some 150 souls, attacked by a 9 stand raiding party of 150 Indians and 75 Butler's Rangers (veteran militia) . The raiders were out to capture the stockade and destroy all supplies and spoil the harvest.
       The settlement was alert and spotted the raiders when they were barely on the table (flock of crows? stray dog?). The Reverend Black had to sortie forth to urge the cattle and field workers in but the sound of musket fire seemed to spur them on and eventually the cattle and people were all in and the gate slammed shut. The fire was hot and heavy with a surprising number of 6's  and before long the riflemen were all down to the hospital cabin being patched up.  A rush by rangers and indians, clambering up on each other's shoulders, almost took the empty stockade wall but the Reverend led a a group of anxious settlers forward and in a brief scuttle, drove them back. More musket fire pounded the walls and soon settlers were streaming down to the infirmery. Eventually a makeshift company of wounded frontiersmen and settlers made its way back up onto the wall. Another rush at the wall saw Michael Butler stretched out momentarily by a blow to the head. More musket fire followed as the indians and rangers wavered but soon Butler was back on his feet and covered by a fierce fire led yet another rush which drove back the riflemen. Then disaster struck the setttlers, in the confusion on the wall the Reverend found himself surrounded by rangers and recognized by a Tory ranger who was once a neighbor, and taken prisoner. As the raiders started to pour over the thinly manned stockade, casualties amongst the defenders grew and suddenly Farmer Brown had had enough, grabbing his wife and daughter he ran for the gate, moments later the whole settlement was fleeing in terror covered by the last few riflemen. By dawn there was nothing left but a smoking ruin as the raiders melted into the forest..  

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